OOC Name: Asher
Age: 27
Timezone: Eastern Time
Reserve link: ReservePassword: Lucky Flannel
OOC contact:
asherdasheryIC Name + Username: Junpei Tenmyouji (
misanthropicprinciple)
Age: 22
Canon point: Assumed: After dropping out of college, but before hearing that Akane Kurashiki would be participating in the Dcom experiment.
True: CQD-END: 2 (Pay-off 2/The Final Decision)
History: Junpei on the Zero Escape wiki. The section on
Virtue's Last Reward is mostly irrelevant, since it's past Junpei's canon point, but the information from both
999 and
Zero Time Dilemma applies.
...Gomen for all the branching timelines, mods. Here's a more concise, Junpei-focused history, though it lacks a lot of the details and background you'd find on the wiki:
✗ (pre-999): Junpei Tenmyouji is born on February 8th, 2006, and enjoys a pretty average, happy childhood. He's best friends with the resident weird girl, Akane Kurashiki, and acts as her hero and protector until she moves away at the end of elementary school.
✗ (999): On November 1st, 2027, a kidnapped Junpei awakens aboard what seems to be an early 20th-century ocean liner not unlike the
Titanic with eight other people and is forced by a mysterious figure named Zero to participate in what is called the Nonary Game. He solves puzzles, learns about strange scientific theories from fellow players, and works to discover Zero's motives in holding the deadly game.
999 features branching timelines according to the player's choices. In most of these timelines, at least some of the participants die--often including Junpei. In the True Ending, Junpei discovers that he "knows" information from these other timelines and uses his mysterious knowledge to get everyone to the final room alive. They find out that Zero is Akane and that this Nonary Game has been set up to accomplish two goals: 1) to wreak her revenge on the organizers of a previous Nonary Game in which she and seventeen other children were participants, and 2) to awaken Junpei's ability to access the morphogenetic field (i.e. become a telepath) so that he could save nine-years-ago!Akane's life.
✗ (post-999; pre-Zero Time Dilemma): After the Nonary Game, Junpei drops out of college and joins a private detective agency so that he can use their resources to search for Akane, who has dropped off the grid. For a while, nothing turns up, and exposure to the twisted underbelly of humanity erodes his faith in people. About a year after the events of
999, he hears that Akane will be participating in a "mission to Mars" simulation called Dcom; he threatens his way into participating as well.
✗ (Zero Time Dilemma): On December 31st, 2028, Junpei finds himself once again an unwilling participant in a "Decision Game" run by someone calling themselves Zero. The participants are split into three teams; Junpei's team includes Akane and an American firefighter named Carlos. The gimmick of this game is that each team is only conscious for ninety minutes at a time, during which they have to, you guessed it, solve puzzles, try to escape, and unearth the mysteries behind the game. They are also often prompted to decide whether to kill one, both, or neither of the other teams with a simple push of a button, as the deaths of six people will open the exit. At the end of each ninety-minute interval, they are injected with both a sedative and a drug that erases their memory of the last hour and a half.
Junpei consistently urges Carlos to kill the other teams, to his teammates' great disapproval, and in general acts like a gosh darn little shit. He also gets murdered a couple times, but again, branching timelines are in play along with the fragmented memories, making the whole thing a huge confusing mess.
Ultimately, Junpei, Carlos, and Akane pull themselves together enough to realize all three of them are SHIFTers--that is, ESPers who can use the morphogenetic field to transfer their consciousnesses to other timelines--and take advantage of this, with great difficulty and fatal trial and error, to jump to a timeline where they and the other participants all survive. Junpei also proposes marriage to Akane after revealing that he still cares deeply for her, despite his piece of shit attitude at the beginning of the game.
Memories:- Threatening the Dcom staff to let him into the experiment
- Turning himself and Carlos into machine gun Swiss cheese in the rec room
- The Boy and the Ring
- The Anthropic Principle
- C-END: 1
- CQD-END: 2
Regains:Engagement ring: A woman's ring set with one large, emerald-cut diamond.
Jumpy doll: A worn yarn voodoo doll small enough to fit in a child's palm. Looks at least a decade old.
Four-leaf clover bookmark: Did you know the leaves of a four-leaf clover stand for "hope," "faith," "love," and "luck"?
Leather jacket: A simple leather jacket with a dark red collar and cuffs. Fashion and warmth for the economy-class emo.
UN-lucky flannel: This ensemble consists of a red plaid flannel shirt, a sleeveless white hoodie, a bright blue puffy vest, loose jean capris, and ugly sneakers. Who are you supposed to be: Marty McFly?
Copper-plated funyarinpa: Actually, it's just a rectangular copper memorial plate. The engraving on it is no longer legible.
Character Underwear:Junpei's Funyarinpants: At first, the print on these Calvin Klein cotton trunks seems to be a random assortment of
black and white blotches (image source:
https://lh6.googleusercontent.com/-HjmyvGVSlM4/AAAAAAAAAAI/AAAAAAAAACM/COc6U2d-toA/photo.jpg), but if you keep looking, a shape might emerge...
Strengths & weaknesses:Starting with
weaknesses first, because, oh boy, does Junpei ever give off a particular impression at this time in his life.
✗ PricklyJust
looking at Junpei's enough to realize he is not here to make friends and influence people. He's all dark colors; sullen, closed-off body language; and sour expressions. When he does speak up, it's to offer biting, often unfunny sarcasm or a cynical observation. He deflects genuine efforts to understand him with jabs meant to make people uncomfortable and rolls his eyes at most displays of sincerity.
Obviously, the guy has trust issues, and he's not afraid to make everyone else around him feel bad for not seeing the "realistic" (i.e., shitty) side of things. Or perhaps, it's not that he isn't afraid, but isolation is one of the ways he chooses to protect himself from further shock and pain. In only a year of working for a detective agency with ties to the underworld, he's seen enough of humanity's talent for dehumanization--brutality, murder, trafficking, and so on--to shatter the easy faith he'd once had in people.
What makes this such a deep weakness is that Junpei
needs people. He's the type of person that has to care about others, has to connect with them, has to believe and trust them in order to pursue a healthy and fulfilling life. The only times he comes alive are when someone needs a hand.
Junpei likes people. Cutting himself off isn't a sign that he's already jaded and crusty, but rather that he's actively hurting and needs help; it's not a scar but a symptom of his spiraling depression and self-destruction.
✗ Reckless and self-defeatingEven at peak mental health, Junpei has a habit of leaping before he looks, risking himself without thinking in the heat of the moment. At his best, it's heroism and courage. At his worst--that is to say, right now--it's despair. Because existence is so bleak for him, he throws himself headlong into dangerous, disgusting situations, and what he finds there only reinforces his negative outlook.
Lately, he's taken to drinking himself to sleep and sleeping in the bathtub with the shower running to wash away the smell of blood. Here is a boy made of good life choices.
✗ Low self-priorityHis poor self-care doesn't all stem from his depression, either. While Junpei does have a high--perhaps surprisingly so, given how his life is falling apart--drive to survive, when presented with a choice
and no time to think, he will choose to save others over himself every time. Sometimes this means sacrificing others for those he cares about--in one
ZTD bad ending, he betrays Carlos so that he and an unconscious Akane can escape, and in
VLR he pulls the same kind of stunt a few times for someone he considers family--but he's honestly never selfish enough to hurt others for his own sake. Physically, anyway. He's hella cruel to Akane for a while in
ZTD, but he still would--and does--give up everything for her.
✗ Can't resist a call for helpAnd that's because Junpei is a sucker. If he didn't push others away, if he didn't immediately shut down all opportunities for them to ask him for help, he'd be opening himself to a world of pain, because Junpei Tenmyouji just cannot say no to someone who needs saving. Even if he didn't have intense, complicated feelings for Akane, of course he still would have saved the twelve-year-old girl crying in the incinerator. Even if he hadn't been dragged into this mess of Nonary Games and ESPer warfare, he'd still fight to save the six billion people killed by the cultist-engineered virus Radical 6 because
it's the right thing to do. It gets him in trouble, and it'll get him in trouble for the rest of his life.
But one might also call that one of his
strengths.✓ Heroic"Sorry, but I am done with playing the action hero... Because I grew up." (
ZTD)
Sure you did, Junpei. Earlier, I noted that Junpei's apparent misanthropy isn't a defensive shell but a reaction borne of present emotional pain--not armor but a slap to get away from someone poking a raw wound. Underneath that, he's still the same Junpei he's always been: funny, clever, kind of a dork, steadfastly devoted to the people he loves, unafraid, decisive. During one emergency in
ZTD, he shows his true heroic colors all over again, using his quick thinking and creative use of SHIFTing to direct the rest of his team in a frankly foolhardy (but successful) gambit to win two keys to escape (which, sadly, ends up not working, but he got them!) and ensure Akane's survival, if not his and Carlos's. Which, you know. Annoyed both Carlos and Akane.
When Akane chews him out for this and breaks down, he finally shelves his A-class jerk act and softly offers her what he's wanted to all along: an embrace and an engagement ring. All this time, he's been searching for Akane not to hurt her for what she did to him the year before, but to stand by her side and help shoulder the weight of the war she's fighting. It doesn't change the fact that he's been a pissbaby, but it's both a welcome change and an inevitable one. Junpei's a bad actor. His honesty and love always come through.
✓ Determined and resilientThe fact that he
could spend all that time in a morally unbearable, physically dangerous, fiscally underwhelming situation just to see Akane again shows that Junpei just does not give up. His actions in all three
Zero Escape titles prove this over and over as well. Whether he's in danger of drowning, locked in a freezer, facing a world where six billion people are about to die, or caught in yet another goddamn death game on the moon with his ten-year-old grandson, he keeps seeking a way out and grasping for the truth until someone hauls him away. Or, you know, stabs him in the back. It's happened a couple times.
(The exceptions that can break his resolve are those involving the deaths of his dear ones. Even now, at the lowest point of his life, such a thing is likely to cause him to blank out or fall apart inside. Hence, the self-distancing. What is love? Baby, don't hurt him. Don't hurt him no more.)
He's not afraid of power, and arguments don't sway him when he knows he's right. He may lack self-esteem--that is, he doesn't really value himself--but he has no shortage of self-confidence. Junpei knows what he's capable of achieving.
✓ Quick-wittedHis most reliable weapon is his sharp, fast-working mind. What he lacks in specific knowledge, he makes up for with a gift for absorbing and combining the information and frameworks others give him in innovative, practical ways. He's not usually the smartest guy in the room, but he's steadily clever, and it comes through in his jokes and teasing.
With two puzzle-heavy death games under his belt, Junpei's an expert puzzle solver and highly capable under pressure. His specialty is number puzzles. Don't ask him about sudoku. Just. Don't.
Skills & abilities:Starting with title-worthy skills:
✓ Champion Puzzle Solver/Champion of Sudoku/Escape Room Champion:These are the obvious skills he displays through all three
Zero Escape games. He's great at integrating the information other people give him, thinking critically, and applying general logic in order to solve not only the puzzles each Zero sets before him, but to break open the mysteries surrounding each game.
One could also say that for Puzzle Solver and Sudoku in particular, he's not only a champ at solving puzzles, but that solving puzzles allows him to
be a champion and hero for others--notably for Akane.
✓ Champion Challenger:Zero Escape's creator Uchikoshi
has stated that Junpei's personality is based on Enneagram Type 8, or the Challenger. He exemplifies Challenger traits both at his best and worst: Just from the top of
this page on Type 8, he hits the whole checklist of self-confident, decisive, willful, and confrontational.
In addition, in
999 Junpei plays the challenger role in the sense of "A challenger approaches!" He's the hero stepping up to the plate, David ready to take on Goliath. More than any other Nonary Game participant, Junpei was Zero's (the defender, in this image) necessary opponent in order to create the kind of game--and win the results--Zero wanted. His role in
Zero Time Dilemma could be a fun play on challenger, too, given that he spends most of the game
challenging Akane's and Carlos's morals and being a
challenging personality to deal with himself.
✓ Champion Childhood FriendNot only does Junpei fight for Akane and against her loneliness as a scrappy elementary-schooler, save her life by playing the ruthless Nonary Game she forced him into, and dedicate forty-five years of his life to trying to find her to free her from the burdens she bears, but Uchikoshi again
states that his very existence as an ESPer--not something he
does, but something he
is--is rooted in his bond with Akane. The connection they share goes beyond romantic love. For all his pain and bitterness towards the girl he once knew, Junpei would still do anything for her.
(Personally, I like Champion Challenger best, but, y'know. Options!)Other skills:✓ Professional detective skills: He's been working at a private detective agency for about a year at his canon point, specializing in apparently dirty, bloody work. His forensic skills and desensitization to murder is likely to come in handy during investigations, but he's hardly the only detective in
Zero Escape and it's not really part of his identity.
✓ Bilingual (English and Japanese): You never know when you'll need to be able to make awful puns in two languages!
✓ Morphic resonance: As an ESPer and SHIFTer, Junpei has an ability to access the morphogenetic field, receive information through it, and jump to other timelines. However, he has never been shown to be able to use these powers without Akane and other ESPers around. He's definitely one of the weaker ESPers in the series.
✓ Obscure and random trivia: Why does he know so much about the
Titanic? When is knowledge about the worst beer in the world going to be useful? What can make him stop talking about Rupert Sheldrake? We just don't know.
Motives:✗ Akane Kurashiki: Information on her activity and whereabouts, threats against her safety, the chance just to see her again--he's desperate enough about her to kill for possibly any of these reasons.
✗ Saving innocent lives: If someone's going to kill someone he likes, you know he gon' interfere.
✗ Heat of the moment: Junpei's shown to act without thinking when it comes to anger, revenge, and immediate threats to his life and others'. His recklessness can go as far as physical violence.
It's worth noting, however, that through all three
Zero Escape games and their multiple timelines, Junpei is one of the few characters
never to kill someone directly. He's voted to betray and sometimes subsequently kill fellow game participants, but he's never taken a life with his own hands.
Third Person Sample:TDM: Angel, Morphogenetic Field TheoryTDM: Nishitani, Murder InvestigationPlot InvolvementWould you be okay with your character being a mole?: Sure! Junpei takes meticulous notes and will do just about anything for information on/a chance to see Akane. Also, at least early on, he wouldn't see any problem with securing an advantage or two in return for informing on his fellow participants, though he wouldn't agree to kill anyone unless it aligned with the motives delineated above.